Performance VS Modularity

Performance VS Modularity

22 Jun 2015 - Matthias Benkort

One of the greatest features of Titanium relies on its high modularity. The SDK can be easily extended using modules, and when it comes to Alloy, code can be split into several parts called widgets. However, what is the cost of using a widget? What impact does a require have on the performance?

Little Benchmark

In order to test the cost of using a widget, we have ran some benchmark tests on different devices (Samsung Galaxy S3, Archos Neon, LG D855, iPhone 4, iPhone 5s). Several widget compositions have been created such that at the end, the result will constitute in a window containing 10 labels.

Now, what are we measuring exactly? The time it takes to create a widget from a controller.

var now =;
for (var i = 0; i < 100; ++i) {
    widget = Alloy.createWidget("benchmark_xxx");
Ti.API.debug( - now);

We have ran the tests multiple times and took the average. The first benchmark (benchmark_10) is use a reference of the time it cost to create all 10 labels. Therefore, what we are measuring is the deviation from this reference, weighted by the number of widgets to require / create.


Results are quite interesting and encouraging. For each device, the instantiation time is under 1ms and under 350us for most of them (R.I.P iPhone 4…). Also, the more widgets are required, the less it takes to require one of them. However, this seems not to be relevant enough and it’s probably due to the fact that every widget is composed of the same Label element. Titanium or the device itself might be able to process some sort of cache to speed up the view creation.

Also, nesting widget seems to slow a bit the require time for any device. However.. Except for the Archos which is definitely not a great warrior in this battle, the additional time might be ignored.

Here are the results, (measure unit are micro seconds per widget):

Device Benchmark_2x5 Benchmark_5x1p5 Benchmark_2x2x2p1 Benchmark_10x1
Archos Neon 619 589 818 485
LG D855 619 366 380 337
Galaxy S3 354 310 334 333
iPhone 5s 313 270 289 263
iPhone 4 776 946 962 937


The benchmarks (what a huge word for some measures of time) comfort us in the idea that the readability and the high level of maintainability brought by a the modular architecture do not impact the performance that much. When requiring about 50 different widgets, the overall cost brought by those calls is less than 50ms and could be easily done on start-up. Component-driven development for mobile application sounds even more promising.